I believe many of us need a way to push updates to clients without the file integrity between the server and client being prompted again when the client changes any of the files. The current and only solution of completely removing specific files from the scope of the server is not a viable solution either. This allowEditsInFiles method sure won't nag players about non-compliance with the server, but it also means the server can't push any updates to those files. What we need is a method that allows users to tweak settings while only prompting for an update when the server side makes a change, not when the client or server makes a change.
I believe many of us need a way to push updates to clients without the file integrity between the server and client being prompted again when the client changes any of the files. The current and only solution of completely removing specific files from the scope of the server is not a viable solution either. This allowEditsInFiles method sure won't nag players about non-compliance with the server, but it also means the server can't push any updates to those files. What we need is a method that allows users to tweak settings while only prompting for an update when the server side makes a change, not when the client or server makes a change.