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Add unit baseclasses for triggers/effects and neutral objects #1

Description

@gajop

The following unit baseclasses should be added:

  • Triggers/effects: invisible, neutral, non-collidable objects that are used as part of spawn/trigger mechanics or ways to generate LUPS effects.
  • Neutral objects that units won't shoot at. In addition there should be a way (in customParams) to define whether these objects are 1) selectable/clickable, 2) collidable, 3) invulnerable.

These changes will also require creating basic gadgetry to do the necessary Spring callouts that set these fields.
The "invulnerability" of these objects can be handled via a callin.

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