Unity game developer and playable ads specialist. I build playable ads, and the games they advertise.
Since 2019 I've shipped Unity 2D puzzle and merge games with 60M+ combined installs, and built HTML5 playables inside studio teams for campaigns including Mercedes-Benz, Vodafone and Burger King. These days I'm also building for Meta Quest and leading React Native work at Qareeb.
Portfolio and live playables · LinkedIn · Fiverr · alihamzamalik64@gmail.com
- Playable ads: Luna Playworks, Construct 3 and 2DKit. Unity gameplay converted to single-file HTML5 within network size budgets, with end cards and CTAs wired up. Delivered to AppLovin, ironSource, Unity Ads, Mintegral, Meta, Google and TikTok.
- Unity games: 2D casual, puzzle, merge and number games, from prototype to store release.
- XR: Meta Quest 3 / 3S, hand tracking and mixed reality with Unity 6 and the Meta XR SDK.
- SDKs and monetization: IAP, ad mediation across multiple networks, Firebase, AppMetrica and analytics.
- Mobile apps: React Native with TypeScript, and native Android in Java.
| Project | What it is |
|---|---|
| MR Product Showroom | Mixed reality product demo for Quest 3 / 3S. A sneaker lands on your real table: recolour it, pull it apart into labelled parts, finish on a CTA card. Built like a playable ad and data-driven, so any product can be swapped in. |
| Stack Tower VR | Hand-tracked block stacking for Quest. Stack as high as you can in 90 seconds without knocking the tower over. APK in Releases. |
2248 – Numbers Game 2048 · Merge Hexa Number Puzzle · Bakery Mart: Cashier Games · Mini Dress Up & Beauty Games
Most of my production code lives in studio and client repositories, so it isn't public here. The portfolio has the playables running live, so you can play them through to the end card.
C# · Unity · Luna Playworks · Construct 3 · 2DKit · HTML5 / JavaScript · TypeScript · React Native · Java / Android · Firebase · Meta XR SDK
I take on a limited number of contract projects: playable ads first, then Unity games, app development and SDK integration. Send the game, the networks you're shipping to and your deadline, and I'll reply within one working day.