Fire PlayerDeathsChangedEvent from admin deaths commands - #3093
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Addons that keep their own death counts (Level tracks deaths per island since 2.29.0) had no way to know when an admin changed a player's deaths, so /<admin> deaths set|add|remove|reset silently did nothing to them. The four admin deaths commands now fire PlayerDeathsChangedEvent with the world, player, action, requested amount, and old/new counts. It is not fired for natural deaths or the automatic new-island/team-join resets. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Why
Since Level 2.29.0, Level tracks death handicaps per island in its own data instead of reading BentoBox's per-world player counter. As a result,
/bsbadmin deaths set|add|remove|resetchanges BentoBox's counter but has no effect on island levels (reported on Discord: an admin removed 3 deaths, and/is levelstill showed(3 deaths)). Rather than duplicating the command in Level, core should tell addons when an admin changes deaths.What
world.bentobox.bentobox.api.events.player.PlayerDeathsChangedEvent(@since 3.23.1): world, player UUID,Action(SET/ADD/REMOVE/RESET), the amount the admin requested, and old/new counts.getAmount()is the requested amount, soremove 3is reported as 3 even when core's count is clamped at 0. Addons with their own counts need this.AdminDeathsCommandsTestchecks each command fires the event with the right values, and that invalid input fires nothing.Level side: companion PR in BentoBoxWorld/Level (follows).
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