fix thorns scripted cutscene softlock - #1098
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it doesnt work anymore cus now its a static variable . so yes PlayState.SONG would be the way to access it |
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That thing worked because of a weird behavior performed in HScript that allows you to access static fields from an instance (workaround made for vanilla custom classes implementation) that has been disabled (and soon removed). |
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I see, thanks for the insight, i was pretty confused at first why something like that would stop working all of a sudden. |
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Playstate.instance.SONG doesn't work anymore for some reason so it just locks up when loading the dialogue uh oh