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fix thorns scripted cutscene softlock - #1098

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betpowo merged 1 commit into
CodenameCrew:mainfrom
joaquinLOL123:main
Sep 11, 2026
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fix thorns scripted cutscene softlock#1098
betpowo merged 1 commit into
CodenameCrew:mainfrom
joaquinLOL123:main

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@joaquinLOL123

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Playstate.instance.SONG doesn't work anymore for some reason so it just locks up when loading the dialogue uh oh

@betpowo

betpowo commented Sep 11, 2026

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it doesnt work anymore cus now its a static variable . so yes PlayState.SONG would be the way to access it

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betpowo merged commit 5e4bfc4 into CodenameCrew:main Sep 11, 2026
@Jamextreme140

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That thing worked because of a weird behavior performed in HScript that allows you to access static fields from an instance (workaround made for vanilla custom classes implementation) that has been disabled (and soon removed).

@joaquinLOL123

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That thing worked because of a weird behavior performed in HScript that allows you to access static fields from an instance (workaround made for vanilla custom classes implementation) that has been disabled (and soon removed).

I see, thanks for the insight, i was pretty confused at first why something like that would stop working all of a sudden.

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3 participants