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16 changes: 16 additions & 0 deletions MCPForUnity/Editor/Tools/Build/BuildRunner.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEditor.Build;
using UnityEditor.SceneManagement;
using MCPForUnity.Editor.Helpers;

namespace MCPForUnity.Editor.Tools.Build
Expand Down Expand Up @@ -110,6 +111,7 @@ private static void RunBuildCore(BuildJob job, Func<BuildReport> buildFunc)

try
{
SaveBeforeBuild();
BuildReport report = buildFunc();
job.CompletedAt = DateTime.UtcNow;

Expand Down Expand Up @@ -230,5 +232,19 @@ private static string[] GetDefaultScenes()
.Select(s => s.path)
.ToArray();
}

/// <summary>
/// Saves assets and open scenes before building so BuildPipeline does not block on a save dialog.
/// </summary>
private static void SaveBeforeBuild()
{
AssetDatabase.SaveAssets();
if (!EditorSceneManager.SaveOpenScenes())
{
McpLog.Warn(
"[MCP Build] Some modified scenes could not be saved (new scenes need a path). " +
"Build may still prompt to save.");
}
}
}
}