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Skip drawing while the GL context reports it is lost - #8
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The webglcontextlost event arrives as a separate task, so a frame can still be drawn after the browser has taken the context. If that frame creates the first wrapped texture, twgl's sampler check reads .constructor of the null sampler a lost context returns and throws. draw() now also asks the context itself.
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A production error report showed
null is not an object (evaluating 'Z.constructor')in twgl'screateMIP. The cause:draw()can run after the WebGL context is lost but before thewebglcontextlostevent has arrived. On a lost contextgl.createSampler()returns null, and twgl'sisSamplerreads.constructoron it.isContextLostnow also asksgl.isContextLost()instead of relying only on the event flag, anddraw()uses it.Tests: the new
test/unit/ContextLossTests.jsreproduces the crash with a mock context and fails without the fix. Unit tests,npm run buildand the integration tests pass.Not changed here: the nine "Maximum call stack size exceeded" reports in
penStampcome from one maze project whose custom blocks recurse thousands of levels deep. MistWarp's recursion limit matches TurboWarp's (about 5,455 levels without warp and 8,964 with warp, against 5,457 and 8,967), so the renderer isn't involved.No visible surface.