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Measure and share connection lag using Core.Ping - #175
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Measure connection round-trip time every five seconds using the existing IRE GMCP Core.Ping contract. Show the latest RTT in the status bar and report the average of the last five samples to the game on subsequent pings. Start after network GMCP negotiation, including before login, and clear samples/timers on disconnect or GMCP disable.
Keep one untagged request outstanding so resume probes and late replies cannot corrupt measurements. Expire unanswered requests after 15 seconds and encode initial pings without a body. Local WASM sessions remain unsampled. Document the game-side session telemetry API and its 30-second freshness limit.
Validation: 149 Vitest files / 2170 tests passed; npm run typecheck; npm run test:audio-cache, including real Monaco/browser journeys and lazy audio cache checks.