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295 changes: 295 additions & 0 deletions core/src/main/resources/language/zh_CN/command_gui.yml
Original file line number Diff line number Diff line change
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# ──────────────────────────────────────────────────────
# General Components
# ──────────────────────────────────────────────────────
general_navigation:
previous_page:
name: '&#37eb9a上一页'
lore:
- '&#2cc483 ▸ &#f8f8ff点击前往第 &#37eb9a{target_page} 页'
next_page:
name: '&#37eb9a下一页'
lore:
- '&#2cc483 ▸ &#f8f8ff点击前往第 &#37eb9a{target_page} 页'
close:
name: '&#FF6B6B关闭'
lore:
- '&#FF6B6B ▸ &f点击以关闭!'
back:
name: '&f返回 &#FF6B6B{previous_menu}'
lore:
- '&c ▸ &f点击以返回!'
menu_names:
server_selection: '服务器选择'
world_selection: '维度选择'
spawner_list: '刷怪笼列表'
spawner_management: '刷怪笼管理'

general:
selected_option: ' &#5DB5F1• {option_name}'
unselected_option: ' &f• {option_name}'

# ──────────────────────────────────────────────────────
# Server Selection GUI (for cross-server setups)
# ──────────────────────────────────────────────────────
gui_title_server_selection: '选择服务器'
gui_title_world_selection_server: '{server} 维度'

server_selection:
current_server:
name: '&#37eb9a{server}'
lore:
- ''
- ' &#37eb9aℹ 状态:'
- ' &8• &f当前服务器'
- ''
- '&#37eb9a ▸ 点击查看刷怪笼!'
remote_server:
name: '&#F0C857{server}'
lore:
- ''
- ' &#F0C857ℹ 状态:'
- ' &8• &f远程服务器'
- ''
- '&#F0C857 ▸ 点击查看刷怪笼!'

# ──────────────────────────────────────────────────────
# World Selection GUI
# ──────────────────────────────────────────────────────
gui_title_world_selection: '选择维度'

world_display_names:
overworld: '主世界'
nether: '下界'
the_end: '末地'
custom: '维度 {world_name}'

world_buttons:
NORMAL:
name: '&#37eb9a{world_name}'
lore:
- ''
- ' &#37eb9aℹ 统计:'
- ' &8• &f刷怪笼方块:&e{total}'
- ' &8• &f堆叠刷怪笼:&e{total_stacked}'
- '{remote_world_lore}'
- ''
- '&#37eb9a ▸ 点击打开列表!'
NETHER:
name: '&#FF6B6B{world_name}'
lore:
- ''
- ' &#FF6B6Bℹ 统计:'
- ' &8• &f刷怪笼方块:&e{total}'
- ' &8• &f堆叠刷怪笼:&e{total_stacked}'
- '{remote_world_lore}'
- ''
- '&#FF6B6B ▸ 点击打开列表!'
THE_END:
name: '&#C8A2FF{world_name}'
lore:
- ''
- ' &#C8A2FFℹ 统计:'
- ' &8• &f刷怪笼方块:&e{total}'
- ' &8• &f堆叠刷怪笼:&e{total_stacked}'
- '{remote_world_lore}'
- ''
- '&#C8A2FF ▸ 点击打开列表!'
CUSTOM:
name: '&#5DB5F1{world_name}'
lore:
- ''
- ' &#5DB5F1ℹ 统计:'
- ' &8• &f刷怪笼方块:&e{total}'
- ' &8• &f堆叠刷怪笼:&e{total_stacked}'
- '{remote_world_lore}'
- ''
- '&#5DB5F1 ▸ 点击打开列表!'

remote_world_lore:
- ''
- ' &#F0C857ℹ 远程世界:'
- ' &8• &f服务器:&e{server}'

# ──────────────────────────────────────────────────────
# Spawner List GUI
# ──────────────────────────────────────────────────────
gui_title_spawner_list: '[{current}/{total}] {world}'
gui_title_spawner_list_remote: '[{current}/{total}] {world} ({server})'

filter:
button:
name: '&f筛选 &#5DB5F1刷怪笼'
lore:
- ''
- '{available_options}'
- ''
- '&#5DB5F1 ▸ 点击更改筛选!'
option_name:
all: '全部'
active: '激活'
inactive: '未激活'

sort:
button:
name: '&f排序 &#5DB5F1刷怪笼'
lore:
- ''
- '{available_options}'
- ''
- '&#5DB5F1 ▸ 点击更改排序!'
option_name:
default: '默认 (ID)'
stack_size_asc: '堆叠数量 (↑)'
stack_size_desc: '堆叠数量 (↓)'

spawner_item_list:
name: '&f刷怪笼 &#5DB5F1#{id}'
lore:
- ''
- ' &#5DB5F1ℹ 信息:'
- ' &8• &f实体:&e{entity}'
- ' &8• &f堆叠:&e{size}'
- ' &8• &f状态:{status}'
- ' &8• &f最后玩家:&e{last_player}'
- ' &8• &f位置:&7x: {x}, y: {y}, z: {z}'
- ''
- '&#5DB5F1 ▸ 点击管理此刷怪笼!'
remote_lore:
- ''
- ' &#5DB5F1ℹ 信息:'
- ' &8• &f实体:&e{entity}'
- ' &8• &f堆叠:&e{size}'
- ' &8• &f状态:{status}'
- ' &8• &f最后玩家:&e{last_player}'
- ' &8• &f位置:&7x: {x}, y: {y}, z: {z}'
- ''
- '&#FF6B6B ⚠ 无法管理远程刷怪笼!'
last_player_none: '无'
status:
active: '&#00E689激活'
inactive: '&#ff6b6b未激活'

# ──────────────────────────────────────────────────────
# Spawner Management GUI
# ──────────────────────────────────────────────────────
gui_title_spawner_management: '管理刷怪笼'

spawner_management:
teleport:
name: '&f传送 &#5DB5F1至刷怪笼'
lore:
- '&#5DB5F1 ▸ &f点击传送!'
open_spawner:
name: '&f打开 &#5DB5F1刷怪笼界面'
lore:
- '&#5DB5F1 ▸ &f点击打开菜单!'
remove:
name: '&f移除 &#FF6B6B刷怪笼'
lore:
- '&#FF6B6B ▸ &f点击移除此刷怪笼!'

# ──────────────────────────────────────────────────────
# Prices GUI
# ──────────────────────────────────────────────────────
gui_title_prices: '[{current_page}/{total_pages}] 出售价格'

price_item:
name: '&f{item_name} &#5DB5F1价格'
lore:
- ''
- ' &#5DB5F1ℹ 信息:'
- ' &8• &f最终价格:&a${price}'
- ' &8• &f来源:&e{price_source}'
- ' &8• &f自定义价格:&a${custom_price}'
- ' &8• &f商店价格:&a${shop_price}'

# ──────────────────────────────────────────────────────
# Loot Editor (/ss editloot)
# ──────────────────────────────────────────────────────
editloot:
mob_loot_title: '生物战利品 • {entry}'
item_loot_title: '物品战利品 • {entry}'
capture_add_title: '丢弃物品以添加'
capture_replace_title: '丢弃新物品'

loot_entry:
name: '&f战利品 &#37eb9a{label}'
lore:
- ''
- ' &#37eb9aℹ 信息:'
- ' &8• &f物品:&e{item}'
- ' &8• &f数量:&e{amount}'
- ' &8• &f概率:&e{chance}%'
- ' &8• &f耐久:&e{durability}'
- ''
- '&#37eb9a ▸ &f左键点击编辑数值!'
- '&#37eb9a ▸ &f右键点击更换物品!'

loot_broken:
name: '&f战利品 &#FF6B6B{label}'
lore:
- ''
- ' &#FF6B6B⚠ 警告:'
- ' &8• &f无法读取此物品。'
- ' &8• &f值:&e{item}'
- ''
- '&#FF6B6B ▸ &f右键点击设置新物品!'

add_loot:
name: '&f添加 &#37eb9a战利品'
lore:
- ''
- ' &#37eb9aℹ 信息:'
- ' &8• &f添加另一个战利品物品。'
- ''
- '&#37eb9a ▸ &f点击选择物品!'

capture_hint:
name: '&f将物品 &#5DB5F1丢到中间'
lore:
- ''
- ' &#5DB5F1ℹ 信息:'
- ' &8• &f物品将按原样保存。'
- ' &8• &f离开时会归还予你。'

cancel:
name: '&f取消 &#FF6B6B捕获'
lore:
- ''
- ' &#FF6B6Bℹ 信息:'
- ' &8• &f放弃此捕获。'
- ''
- '&#FF6B6B ▸ &f点击取消!'

confirm:
name: '&f确认 &#37eb9a物品'
lore:
- ''
- ' &#37eb9aℹ 信息:'
- ' &8• &f继续设置数量和概率。'
- ''
- '&#37eb9a ▸ &f点击继续!'

# Dialog text. Rendered inside the client dialog, so keep it short.
dialog_title:
name: '战利品设置'
dialog_body:
name: '&7数量和耐久支持范围格式,如 &f0-2&7。'
dialog_save:
name: '&a✔ &f保存'
dialog_cancel:
name: '&c← &f取消'
dialog_delete:
name: '&4✖ &f删除战利品'
field_amount:
name: '数量(例如 1 或 0-2)'
field_chance:
name: '概率 %(0-100)'
field_durability:
name: '耐久(留空为无,例如 1-384)'
error_amount:
name: '&c数量必须为 0-{max} 的整数,且最小值不能大于最大值。'
error_chance:
name: '&c概率必须为 0 到 100 的数字。'
error_durability:
name: '&c耐久必须为整数,且最小值不能大于最大值。'
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