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  1. CF_Core CF_Core Public

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  2. CF_Core.Godot CF_Core.Godot Public

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  3. CF_Core.Physics CF_Core.Physics Public

    Physics abstractions for CF: world and body interfaces, shape properties and contact filtering hooks. Defines what the game needs from a physics engine without depending on any specific one.

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  4. CF_Core.Physics.Aether CF_Core.Physics.Aether Public

    Aether Physics2D implementation of the CF physics abstractions. Wraps Aether worlds and bodies behind CF’s interfaces, so the rest of the game never references Aether directly.

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  5. CF_Core.Tests CF_Core.Tests Public

    Unit tests for CF_Core game logic, such as time management and platform rules. Runs without any physics engine.

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  6. CF_Core.Physics.Aether.Tests CF_Core.Physics.Aether.Tests Public

    Integration and determinism tests for the Aether physics adapter. Verifies collisions, one-sided platforms and that identical inputs produce identical results.

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