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CF_Core.Physics
CF_Core.Physics PublicPhysics abstractions for CF: world and body interfaces, shape properties and contact filtering hooks. Defines what the game needs from a physics engine without depending on any specific one.
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CF_Core.Physics.Aether
CF_Core.Physics.Aether PublicAether Physics2D implementation of the CF physics abstractions. Wraps Aether worlds and bodies behind CF’s interfaces, so the rest of the game never references Aether directly.
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CF_Core.Tests
CF_Core.Tests PublicUnit tests for CF_Core game logic, such as time management and platform rules. Runs without any physics engine.
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CF_Core.Physics.Aether.Tests
CF_Core.Physics.Aether.Tests PublicIntegration and determinism tests for the Aether physics adapter. Verifies collisions, one-sided platforms and that identical inputs produce identical results.
Repositories
- CF_Core.Physics.Aether.Tests Public
Integration and determinism tests for the Aether physics adapter. Verifies collisions, one-sided platforms and that identical inputs produce identical results.
- CF_Core.Tests Public
Unit tests for CF_Core game logic, such as time management and platform rules. Runs without any physics engine.
- CF_Core.Physics.Aether Public
Aether Physics2D implementation of the CF physics abstractions. Wraps Aether worlds and bodies behind CF’s interfaces, so the rest of the game never references Aether directly.
- CF_Core.Physics Public
Physics abstractions for CF: world and body interfaces, shape properties and contact filtering hooks. Defines what the game needs from a physics engine without depending on any specific one.
- CF_Core.Godot Public
- CF_Core Public
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