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SMAA implementation for Unity3D

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uSMAA

This port is slow, outdated and incomplete (lots of features missing). Use at your own risks !

SMAA (enhanced subpixel morphological antialiasing) for Unity.

This effect requires Unity Pro (tested on Unity 4+) and a SM3.0 compatible GPU.

To use it, copy the SMAA folder to your project, drop SMAA.cs on your camera and SMAAshader into its Shader field.

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SMAA implementation for Unity3D

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