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Explain recharging and re-attuning mage weapons on the magic wiki - #291

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XxFran10xX merged 5 commits into
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magic-reattune-wiki
Oct 21, 2026
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XxFran10xX merged 5 commits into
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magic-reattune-wiki

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Adds two steps to the magic wiki's getting-started list:

  • Charge it again later. Set the weapon back on an empty Magic Station and apply another charge. This can only raise its attunement.
  • Start over. The paid reset from Let an attuned mage weapon be re-attuned from scratch for a fee Magic#64: sneak and right-click to see the fee (half the materials of the weapon's parts), sneak and right-click again to pay it. The next charge that stores anything replaces the old attunement and its Rift, and the weapon and fee can be taken back while no charge is running.

The wording assumes Main's default gear.reattune.cost_fraction: 0.5. This should only go live once Magic 0.10.0 is on Main. Preview: https://magic-reattune-wiki.tfminecraft.net/wiki/magic

🤖 Generated with Claude Code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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coderabbitai Bot commented Oct 21, 2026 •

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Review in Change Stack →

No actionable comments were generated in the recent review. 🎉

ℹ️ Recent review info
⚙️ Run configuration
  • Configuration used: Organization UI
  • Review profile: CHILL
  • Plan: Advanced
  • Run ID: 28e4f58a-0025-4497-a1bc-98808eed1e2b
📥 Commits

Reviewing files that changed from the base of the PR and between 3bacab7 and d32b195.

📒 Files selected for processing: 2
  • frontend/app/wiki/magic/page.tsx
  • frontend/public/wiki/search-index.json

Included review availability: This review used your included allowance. Your plan provides up to 1 included review per hour; 0 remain after this review.

📝 Summary

Summary by CodeRabbit

  • Documentation
    • Updated mage progression instructions with details on recharging attuned weapons.
    • Explained how to reset a weapon’s attunement and Rift using an empty Magic Station.
    • Added information about the required fee, replacement of the previous attunement, and ownership restrictions.
    • Clarified how the weapon and fee can be recovered when no charge is active.

The Magic wiki now explains how to increase or reset a weapon’s attunement, confirm a reset fee, and recover the weapon when no charge is active.

Changes: Magic Station attunement

Layer / File(s) Summary
Attunement and recovery instructions
frontend/app/wiki/magic/page.tsx
The instructions cover increasing attunement, resetting it for a fee, confirming the reset, ownership restrictions, replacement of the old attunement and Rift, and weapon recovery conditions.

Priority: ⬇️ Low

Estimated code review effort: 2 (Simple) | ~5 minutes

Change: Other

Suggested reviewers: justinasla

Merge Risk: ⚪ Minimal · up to d32b1

The new instructions are present and searchable; no actionable merge risk remains after normal checks.

- [ ] Autofix · Keep fixing CodeRabbit findings and required CI, and resolving merge conflicts

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
XxFran10xX and others added 2 commits October 21, 2026 16:08
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@XxFran10xX
XxFran10xX merged commit ec5acf0 into main Oct 21, 2026
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XxFran10xX deleted the magic-reattune-wiki branch October 21, 2026 14:17

This branch was successfully deployed

1 active deployment
preview — d32b1952 Deployed Oct 21, 2026 by XxFran10xX via deploy #731
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