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Read "As long as CARDNAME is enchanted (equipped)" - #327
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valzargaming wants to merge 1 commit into
Open
valzargaming wants to merge 1 commit into
valzargaming wants to merge 1 commit into
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FFHHk3MFEhWxdBccQvEG7C
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Requested by Val · project thread
Before: "As long as CARDNAME is enchanted, it gets +2/+2" and "As long as CARDNAME is equipped, it has first strike" were listed as unsupported, along with the trailing form "… as long as it's equipped".
After: the bonus or keyword applies while at least one Aura (or Equipment) is attached to the creature.
How: TextParser::staticCondition() maps "it's enchanted" and "it's equipped" to the
enchantedandequippedconditions. Game::conditionMet() checks the creature's attachments for that subtype. Nothing reads power.testAsLongAsEnchantedOrEquippedattaches an Aura to one fixture and an Equipment to another, and checks the bonus and first strike.Generated by Claude Code