I build backend systems, developer tools, and self-hosted deployment infrastructure, mainly in Go and Rust. I'm the founder of Anophel, a developer-focused product studio, and the lead engineer of Phelix.
I own products end to end: architecture, backend services, CI/CD, containerization, and production operations on self-managed infrastructure.
A self-hosted deployment and orchestration platform for Go and Rust applications. Build, deploy, monitor, and manage your apps on your own servers, without depending on managed cloud platforms.
Go · Rust · gRPC · Docker · Redis · MySQL · Next.js · TypeScript
- Zero-downtime deployments: blue-green and rolling releases through a dedicated proxy daemon, with automatic rollback and a stability-verification window after every rollback
- Matrix build engine: parallel builds across multiple Go/Rust toolchain versions and target platforms, with per-combination regression tracking
- Build Reports: compiler, duration, cache state, and binary size recorded on every build, with regressions flagged against previous builds, fully offline
- Docker pipeline: optimized multi-stage Dockerfiles, multi-arch buildx images, and docker-compose generation with common sidecars
- Secure by design: AES-256-GCM encrypted, per-version environment snapshots and secure agent-to-backend communication over gRPC
- Multi-agent identity model: multiple isolated agents can run safely on a single host
- Operations: health checks, monitoring, log streaming, and version management
Explore Phelix · Source on GitHub
Day to day I work with Go, Rust, gRPC, Docker, Linux, and CI/CD.
Languages
Backend
Databases
Infrastructure & DevOps
Frontend
Distributed systems · Networking · APIs & protocols · Observability · Deployment automation · Developer experience · Performance · Clean architecture
I enjoy building things from scratch, solving hard engineering problems, and turning ideas into production-ready software.
I'm open to remote and contract opportunities in Go backend engineering, distributed systems, infrastructure, and Rust. The best way to reach me is LinkedIn or X.
Build things. Ship things. Learn by doing.




