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My old and new playings with agent-based AI

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Agenta: a simple agent-oriented AI "game"

I’ve originally created this project somewhere around 2006-2008 and abandoned for years since then. Now I play with old & new code trying to make something interesting (for me).

Like in some real-time strategy, we have two teams of "units" that fight each other. Every unit is driven by a simple AI, and together they should behave like a real army - or at least like a mob.

agenta
Figure 1. A gameplay view

I try to introduce new behaviors and looking after their impact. That’s the essence of my "game".

Usage

Run demo:

$ lein run

Run experiment(s):

$ lein run -m agenta.experiment baseline

Setting files for experiments can be found in the setting directory.

Please note: currently this project is under heavy refactoring, and everything inside it may be changed. Except for the given demo/experiment use cases.

About

My old and new playings with agent-based AI

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