JS module to decode / encode CS:GO and CS2 share codes used to share game replays/crosshairs between players.
npm install csgo-sharecodeDecodes a match share code into a MatchInformation object.
import { decodeMatchShareCode, MatchInformation } from 'csgo-sharecode';
const shareCode = 'CSGO-GADqf-jjyJ8-cSP2r-smZRo-TO2xK';
const matchInformation: MatchInformation = decodeMatchShareCode(shareCode);
console.log(matchInformation);
// output:
//
// {
// matchId: 3230642215713767580n,
// reservationId: 3230647599455273103n,
// tvPort: 55788
// }Encodes a MatchInformation object into a match share code.
The example below use values coming from a real CDataGCCStrike15_v2_MatchInfo (lookup for CDataGCCStrike15_v2_MatchInfo) message.
You should get them from the Steam Game Coordinator or from a .info file.
import { encodeMatch, MatchInformation } from 'csgo-sharecode';
const matchInformation: MatchInformation = {
matchId: BigInt('3230642215713767580'),
reservationId: BigInt('3230647599455273103'),
tvPort: 599906796,
};
const shareCode = encodeMatch(matchInformation);
console.log(shareCode);
// output:
//
// "CSGO-GADqf-jjyJ8-cSP2r-smZRo-TO2xK"The crosshair share code format has changed over time, the format property of the Crosshair object indicates which layout the code uses. It is named <container>-v<version byte>.
| Format | Type | Release date | CS2 version |
|---|---|---|---|
legacy-v1 |
CrosshairLegacyV1 |
CS:GO era | < 1.41.8.2 |
| - | Not supported | Never released | - |
legacy-v3 |
CrosshairLegacyV3 |
23/09/2026 | 1.41.8.2 |
legacy-v4 |
CrosshairLegacyV4 |
24/09/2026 | 1.41.8.3 |
cs2-v1 |
CrosshairV1 |
30/09/2026 | 1.41.8.8 |
CrosshairLegacyV3: Sizes (gap,length,thickness...) are integers expressed in pixels at the screen height the crosshair was created for, thescreenHeightproperty is used to scale the crosshair to the current screen height.CrosshairLegacyV4: Same aslegacy-v3withoutlineMode(none, full or half outline) instead ofoutlineEnabledand the Static Square style.CrosshairV1: Adds the outline color (outlineRed,outlineGreen,outlineBlue,outlineAlpha), the scope dot preferences (scopeDotScalefrom 0.1 to 2,scopeDotUseCrosshairColor) and the Static Quad style.gapmay now be negative and the split alphas use 0.01 steps instead of 0.05.
Important
There are two containers. legacy is the CSGO-xxxxx-xxxxx-xxxxx-xxxxx-xxxxx code, which CS2 no longer accepts on import. cs2 is the code CS2 produces today: prefixed with CS, not dash separated, and it looks like CSvbPubOq37zTGqtsPTP5QTrp5CB4xFXiKRLfzJsm49ZRe. Note that legacy-v3 and legacy-v4 are CS2 era formats, they simply kept the old container.
Each container numbers its own versions from 1, which is why the format is a string and not a number: a legacy-v1 code and a cs2-v1 code both store the version byte 1. There is no legacy-v2, CS2 went straight from the version 1 to the version 3 and the client rejects any code below the version 3. The legacy container is closed, any new format will be a cs2-vX.
See doc/code_layout.md for the byte by byte layout of every format.
Decodes a crosshair share code into a Crosshair object.
import { decodeCrosshairShareCode, Crosshair } from 'csgo-sharecode';
const shareCode = 'CSvbPubOq37zTGqtsPTP5QTrp5CB4xFXiKRLfzJsm49ZRe';
const crosshair: Crosshair = decodeCrosshairShareCode(shareCode);
console.log(crosshair);
// output:
//
// {
// format: 'cs2-v1',
// style: 2,
// followRecoil: false,
// centerDotEnabled: true,
// tStyleEnabled: false,
// outlineMode: 0,
// red: 255,
// green: 0,
// blue: 0,
// alpha: 255,
// outlineRed: 0,
// outlineGreen: 0,
// outlineBlue: 0,
// outlineAlpha: 255,
// gap: 0,
// length: 5,
// thickness: 1,
// dynamicSpreadLimit: 181,
// splitDistance: 3,
// innerSplitAlpha: 1,
// outerSplitAlpha: 0.35,
// splitSizeRatio: 0,
// screenHeight: 768,
// scopeDotScale: 1,
// scopeDotUseCrosshairColor: false
// }Encodes a Crosshair object into a crosshair share code, the produced code matches the format property.
import { encodeCrosshair, CrosshairV1 } from 'csgo-sharecode';
const crosshair: CrosshairV1 = {
format: 'cs2-v1',
style: 2,
followRecoil: false,
centerDotEnabled: true,
tStyleEnabled: false,
outlineMode: 0,
red: 255,
green: 0,
blue: 0,
alpha: 255,
outlineRed: 0,
outlineGreen: 0,
outlineBlue: 0,
outlineAlpha: 255,
gap: 0,
length: 5,
thickness: 1,
dynamicSpreadLimit: 181,
splitDistance: 3,
innerSplitAlpha: 1,
outerSplitAlpha: 0.35,
splitSizeRatio: 0,
screenHeight: 768,
scopeDotScale: 1,
scopeDotUseCrosshairColor: false,
};
const shareCode = encodeCrosshair(crosshair);
console.log(shareCode);
// output:
//
// "CSvbPubOq37zTGqtsPTP5QTrp5CB4xFXiKRLfzJsm49ZRe"Utility function to generate the ConVars for a given crosshair. ConVar names depend on the crosshair format.
import { crosshairToConVars } from 'csgo-sharecode';
const crosshair: CrosshairV1 = {
format: 'cs2-v1',
style: 2,
followRecoil: false,
centerDotEnabled: true,
tStyleEnabled: false,
outlineMode: 0,
red: 255,
green: 0,
blue: 0,
alpha: 255,
outlineRed: 0,
outlineGreen: 0,
outlineBlue: 0,
outlineAlpha: 255,
gap: 0,
length: 5,
thickness: 1,
dynamicSpreadLimit: 181,
splitDistance: 3,
innerSplitAlpha: 1,
outerSplitAlpha: 0.35,
splitSizeRatio: 0,
screenHeight: 768,
scopeDotScale: 1,
scopeDotUseCrosshairColor: false,
};
const conVars = crosshairToConVars(crosshair);
console.log(conVars);
// Output:
//
// cl_crosshair_drawoutline "0"
// cl_crosshair_dynamic_maxdist_splitratio "0"
// cl_crosshair_dynamic_splitalpha_innermod "1"
// cl_crosshair_dynamic_splitalpha_outermod "0.35"
// cl_crosshair_dynamic_splitdist "3"
// cl_crosshair_dynamic_spread_limit "181"
// cl_crosshair_gap "0"
// cl_crosshair_length "5"
// cl_crosshair_recoil "0"
// cl_crosshair_screen_height "768"
// cl_crosshair_t "0"
// cl_crosshair_thickness "1"
// cl_crosshaircolor_a "255"
// cl_crosshaircolor_b "0"
// cl_crosshaircolor_g "0"
// cl_crosshaircolor_r "255"
// cl_crosshairdot "1"
// cl_crosshairoutline_a "255"
// cl_crosshairoutline_b "0"
// cl_crosshairoutline_g "0"
// cl_crosshairoutline_r "0"
// cl_crosshairstyle "2"
// cl_ironsight_dot_scale "1"
// cl_ironsight_usecrosshaircolor "0"