For rendering an image we need to set up a camera for the rendering
The perspective camera is the idealized model of the pinhole camera.
<camera type="perspective"> <transform name="toWorld"> <lookat origin="20, 20, 50" target="0, 4, 0" up="0, 1, 0"/> </transform> <float name="fov" value="39.3077"/> <integer name="width" value="768"/> <integer name="height" value="432"/> </camera>
Add maybe more realistic camera modeles
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