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@atrinik

Atrinik

A cooperative, open-source fantasy world founded by Zoey Seraphina Rose (https://zoeysr.com). Playable in Classic and rebuilding for the future.

Atrinik

A world of crystal, memory, and unfinished paths.

Atrinik is an open-source cooperative fantasy role-playing world of islands, ruins, and crystal-lit mysteries. Founded by Zoey Seraphina Rose, it is built with its community.

The maintained GPL-licensed Atrinik Classic line keeps the world playable today. In parallel, a next-generation MIT implementation is being developed with Go, Rust, and Protobuf foundations. They do not yet form a complete game release. Game content and media remain separately licensed under the terms in their source repositories.

Classic remains GPL as distributed. Tools is MIT by default with a GPL-2.0-or-later map-checker-qt/ exception; historical tools tags and releases remain under the terms that applied when published. Under the historical MIT provenance registry, an MIT destination may inspect exact, independently separable material as source reference, copy it, migrate or port it, translate or adapt it, or relicense it only after the canonical audit proves each selected contribution is the applicable named grantor's original work. Each contribution must be solely authored by that grantor and fall within the row's temporal scope. Distinct contributions may cite different rows only when each independently satisfies one row. Rows cannot be combined to cover jointly authored contributions, generated output, or inseparable mixed work. Later material needs contemporaneous compatible permission. This does not relicense the source repositories or by itself approve a GPL dependency, link, or bundle.

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The project

Repository Purpose
classic The playable, maintained C17 client, server, editor, libraries, and protocol
content Atrinik's authored maps, quests, archetypes, and world data
client Rust and SDL3 foundation for the next-generation MIT client
server Go foundation for the next-generation MIT authoritative server
protocol Game Protocol 1 schemas, QUIC specifications, and Go/Rust bindings
renderer Shared Rust GPU renderer for clients, editors, and tools

Human creators direct the game world. Software is developed publicly—primarily through Codex-driven workflows under maintainer direction, review, provenance controls, and repository validation. Direct human contributions are welcome.

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  1. classic classic Public

    Maintained classic Atrinik client, server, editor, libraries, and protocol monorepo

    C 1

  2. atrinik atrinik Public

    Atrinik multi-repository development workspace and component coordinator

    Python 31 5

  3. website website Public

    MIT-licensed source and deployment configuration for atrinik.org.

    JavaScript 1

  4. content content Public

    Authored game content and reproducible runtime bundles for Atrinik

    Python 1 1

  5. protocol protocol Public

    MIT-licensed Atrinik Game Protocol 1: Protobuf schemas, Buf policy, and generated Go/Rust contracts.

    Go 1

  6. playtester playtester Public

    Autonomous end-to-end playtester for Atrinik

    Python

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