Skip to content
View avinash893's full-sized avatar

Highlights

  • Pro

Block or report avinash893

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please donโ€™t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
avinash893/README.md

Hi, I'm Avinash Kumar Shah ๐Ÿ‘‹

Computer Science undergraduate at IIIT Una (Batch of 2027). I engineer full-stack web platforms, real-time distributed systems, low-level graphics engines, and gameplay architectures.

Portfolio LinkedIn LeetCode Kaggle Email

Avinash Kumar Shah

๐ŸŒ Full-Stack & Real-Time Distributed Systems

  • We Hear โ€” Live App
    • Anonymous 1-to-1 peer support platform featuring low-latency P2P video streaming via WebRTC with custom Socket.IO signaling and Razorpay integration.
  • Nomato โ€” Live App
    • Microservices food delivery platform with JWT session management and an intelligent support chatbot powered by the Gemini 2.5 Flash API.
  • Job Tracker โ€” Live App
    • Full-stack Django + PostgreSQL platform with RESTful CRUD endpoints and multi-parameter filtering.
  • Blender MCP Server
    • AI Model Context Protocol bridge connecting LLMs and agentic assistants directly to Blender for automated procedural 3D modeling.

๐ŸŽฎ Game Systems & Graphics Engineering

  • AstroLoop: Beat in Motion โ€” Shipped on Google Play Store
    • Primary developer at NexTribe Studios.
    • Built core gameplay systems: beat-sync mechanics, physics pipelines, input handling, and reward ad integration using Singleton and Observer patterns.
  • OpenGL 3D Physics Engine โ€” Live Demo
    • Real-time 2D/3D physics simulation engine built from scratch in C++ and Modern OpenGL.
    • Custom GLSL shader pipeline with Phong lighting, rigid body dynamics, and impulse-based collision resolution.
  • Vulkan Graphics Architecture
    • Low-level rendering pipeline using Vulkan instances, validation layers, command buffers, and compiled SPIR-V shaders.
  • Fractured Core (IIT Ropar GameJam 2025 - 3rd Place)
    • Modular robot ability system and physics puzzles built under 48-hour game jam constraints.

๐Ÿ› ๏ธ Technical Stack

  • Web & Backend: Next.js, React, Node.js, TypeScript, JavaScript, Django, FastAPI, Socket.IO, WebRTC, Express
  • Databases & Cloud: PostgreSQL, MongoDB, Prisma ORM, Django ORM, Firebase
  • Graphics & Game Tech: C++, OpenGL, Vulkan, DirectX 11, GLFW, GLM, GLSL, Unity, Blender
  • Competitive Programming: 600+ Data Structures & Algorithms problems solved in C++ on LeetCode.

Avinash's GitHub Stats

Popular repositories Loading

  1. Apk-Workshop Apk-Workshop Public

    Forked from HumbleBustler/Apk-Workshop

    Web D -aproksha

  2. automated_youtube_channel automated_youtube_channel Public

    Forked from nang-dev/automated_youtube_channel

    Automated youtube that can scrape content, edit a compilation, and upload to youtube daily.

    Python

  3. IITROPARGAMEJAM IITROPARGAMEJAM Public

    Game Jam Entry - Experimental gameplay prototype developed with creative mechanics and custom physics for the IIT Ropar Game Jam.

  4. FlappyBird FlappyBird Public

    Unity 2D Arcade Flappy Bird Remake - Smooth tap-to-fly physics, dynamic pipe spawning, and clean arcade visuals.

  5. FlappyBirdGame FlappyBirdGame Public

    Classic 2D Flappy Bird Arcade Game Clone - Custom physics simulation, collision detection, and high-score persistence.

    ASP.NET

  6. Runner Runner Public

    2D Endless Runner Arcade Game - Fast-paced procedural obstacle generation, score multiplier system, and responsive jump physics.

    ASP.NET