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Computer Science undergraduate at IIIT Una (Batch of 2027). I engineer full-stack web platforms, real-time distributed systems, low-level graphics engines, and gameplay architectures. |
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- We Hear โ Live App
- Anonymous 1-to-1 peer support platform featuring low-latency P2P video streaming via WebRTC with custom Socket.IO signaling and Razorpay integration.
- Nomato โ Live App
- Microservices food delivery platform with JWT session management and an intelligent support chatbot powered by the Gemini 2.5 Flash API.
- Job Tracker โ Live App
- Full-stack Django + PostgreSQL platform with RESTful CRUD endpoints and multi-parameter filtering.
- Blender MCP Server
- AI Model Context Protocol bridge connecting LLMs and agentic assistants directly to Blender for automated procedural 3D modeling.
- AstroLoop: Beat in Motion โ Shipped on Google Play Store
- Primary developer at NexTribe Studios.
- Built core gameplay systems: beat-sync mechanics, physics pipelines, input handling, and reward ad integration using Singleton and Observer patterns.
- OpenGL 3D Physics Engine โ Live Demo
- Real-time 2D/3D physics simulation engine built from scratch in C++ and Modern OpenGL.
- Custom GLSL shader pipeline with Phong lighting, rigid body dynamics, and impulse-based collision resolution.
- Vulkan Graphics Architecture
- Low-level rendering pipeline using Vulkan instances, validation layers, command buffers, and compiled SPIR-V shaders.
- Fractured Core (IIT Ropar GameJam 2025 - 3rd Place)
- Modular robot ability system and physics puzzles built under 48-hour game jam constraints.
- Web & Backend: Next.js, React, Node.js, TypeScript, JavaScript, Django, FastAPI, Socket.IO, WebRTC, Express
- Databases & Cloud: PostgreSQL, MongoDB, Prisma ORM, Django ORM, Firebase
- Graphics & Game Tech: C++, OpenGL, Vulkan, DirectX 11, GLFW, GLM, GLSL, Unity, Blender
- Competitive Programming: 600+ Data Structures & Algorithms problems solved in C++ on LeetCode.
