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Computer Graphics AUEB

Computer Graphics AUEB

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  1. light_probe_placement light_probe_placement Public

    Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.

    C# 117 22

  2. sgg sgg Public

    Simple Game Graphics Library

    C++ 72 32

  3. rayground rayground Public

    Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.

    Python 31 1

  4. fast_radius_search fast_radius_search Public

    Source Code for "Fast Radius Search Exploiting Ray Tracing Frameworks"

    C++ 22 2

  5. fakeIR fakeIR Public

    Fast approximate global illumination for Unity scenes, using dynamically updated static virtual point lights (instant radiosity).

    C# 21 1

  6. MFR MFR Public

    Source code and resources related to multifragment rendering

    GLSL 20 4

Repositories

Showing 10 of 18 repositories
  • sgg Public

    Simple Game Graphics Library

    cgaueb/sgg's past year of commit activity
    C++ 72 32 0 2 Updated Aug 24, 2026
  • GCH_segmenter Public
    cgaueb/GCH_segmenter's past year of commit activity
    0 MIT 0 0 0 Updated Jul 28, 2026
  • fracturedobjects Public

    A repository with external links to digitized fractured objects with fracture masks.

    cgaueb/fracturedobjects's past year of commit activity
    HTML 0 GPL-3.0 0 0 0 Updated May 29, 2026
  • baker Public

    Small utility for baking and previewing fractured object contact maps

    cgaueb/baker's past year of commit activity
    C++ 0 MIT 0 0 0 Updated May 17, 2026
  • surfacer Public

    Isosurface mesh generator from stack of volume slices.

    cgaueb/surfacer's past year of commit activity
    C++ 0 MIT 0 0 0 Updated Oct 20, 2025
  • fakeIR Public

    Fast approximate global illumination for Unity scenes, using dynamically updated static virtual point lights (instant radiosity).

    cgaueb/fakeIR's past year of commit activity
    C# 21 MIT 1 0 0 Updated Mar 28, 2025
  • MeshSampler Public

    A utility to create arbitrarily large point clouds from meshes

    cgaueb/MeshSampler's past year of commit activity
    C++ 0 MIT 0 0 0 Updated Mar 19, 2025
  • nss Public

    A Neural Builder for Spatial Subdivision Hierarchies

    cgaueb/nss's past year of commit activity
    Python 1 MIT 0 0 0 Updated Aug 5, 2024
  • obvh Public

    Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees

    cgaueb/obvh's past year of commit activity
    C 19 Apache-2.0 3 1 0 Updated Apr 22, 2024
  • ods Public

    Opening Design using Bayesian Optimization

    cgaueb/ods's past year of commit activity
    C++ 0 Apache-2.0 0 0 0 Updated Apr 22, 2024

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