This mod shows card status and progress related details in tooltip.
This mod works as a plug-in of BepInEx 5 framework.
See https://docs.bepinex.dev/v5.4.21/articles/user_guide/installation/index.html
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Download latest release from https://github.com/computerfan/CSFFCardDetailTooltip/releases.
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Extract
CSFFCardDetailTooltip.dlltoBepInEx/plugins folder.
Version 1.0.11 targets the Windows open beta EA_beta_0.68b.
Compatibility with older stable versions and Android has not been verified.
- Details are appended to the game's current tooltip text, preserving its original descriptions, live updates and hold-to-act prompts.
- Cooking rates are averages; completion estimates use the current rate and can change when processing pauses or conditions change.
- Drop percentages describe possible outcome groups. Displayed quantities are examples, and trap timers do not predict when an animal will arrive.
- Wound-fatality estimates cover immediate wound blood loss after a hit, excluding later poison and other secondary effects.
- NPC work tooltips show the selected work step and its remaining ticks, not a whole expedition's completion time. Blocked-duty reasons reflect the game's last duty check. Outcome quantities are samples and may change before completion.
- NPC stat changes include the target's scaling, before repetition penalties and stat limits. Ordinary player-action buttons continue to use player calculations.
Thanks to Shosetsu for fork updates, and SamaraFleurety for card-aware durability visibility, counter-modifier access and null-check fixes.
The configuration file can be found at /BepInEx/config/CSFFCardDetailTooltip.cfg
| Name | Default | Description |
|---|---|---|
| Enabled | true | If set to true, will show the details tooltips |
| HotKey | F2 | The key to enable and disable the tool tips |
| RecipesShowTargetDuration | false | If true, cookers like traps will show exact cooking duration instead of a range. |
| HideImpossibleDropSet | true | If true, impossible drop sets will be hidden. |
| TooltipNextPageHotKey | RightBracket | The key to show next page of the tool tip. |
| TooltipPreviousPageHotKey | LeftBracket | The key to show previous page of the tool tip. |
| AdditionalEncounterLogMessage | false | If true, shows additional tips in the message log of combat encounter. |
| ForceInspectStatInfos | false | If true, stats like Bacteria Fever are forced to be inspectable. |
Toggle Note: When using the hotkey to enable/disable the detailed tooltips, the tooltips will not be updated until the user moves the mouse off of a card.
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Show NPC workers, selected duties, step countdowns, destinations and recorded duty blockers on NPC and working-card tooltips.
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Preview selected NPC work using the worker's action modifiers and drop weights.
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Show duty activation changes and target-scaled NPC relationship/stat changes.
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Expand encounter previews with conditional stat changes, vulnerability, wrestling and temporary effects, including duration refreshes.
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Use the hovered action for encounter distance and incoming escape bonuses; label native success estimates, respect guaranteed success and remove misleading harmless-attack hints.
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Group per-action-tick stat effects under one heading, preserving individual stat names and available modifier sources.
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Hide empty tooltip lines and empty stat-effect sections.
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Ignore disabled or missing local-counter modifiers in durability breakdowns.
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Handle missing localization dictionaries and stat-action models safely.
- Update compatibility with open beta
EA_beta_0.68b, including recipe lookup, blueprint weight, drop probabilities and durability visibility. - Show individual weapon moves with condition and skill modifiers. Mark feints as non-damaging and clarify which bonuses require ammunition or an encounter.
- Include armour quality, hardness and liquid coatings in combat previews, and account for separate damage rolls and target-specific bonuses.
- Show interpolated action effects, temporary stat changes and NPC stat effects. Include both cards' time modifiers and respect minimum and zero-cost actions.
- Restore detailed tooltips for alternate actions and actions with no card drops.
- Correct recipe averages, paused processing and nested liquid containers so ingredient effects are not applied to the container itself.
- Use the correct ingredient and cooker for recipe drops, and show liquid output from the corresponding outcome in actions with multiple results.
- Include durability scaling in passive-effect breakdowns and correctly compound stacked multipliers, including progress-rate multipliers.
- Display modified stat limits and effective durability maxima; prepare status tooltips before they appear.
- Preserve game randomness, action/drop caches and travel state during previews.
- Prevent stale local game DLLs from overriding the configured build references.
- Update for CSFF
- Fishing should now provide the correct chance report.
- Added support for CSFF's overhauled trap system.
- Improved Stat handling logic, significantly boosting performance (especially in late game).
- Fixed incorrect type definition in Encounter.cs.
- Fixed missing SpoilageRateModifier handling in liquid container details.
- Removed handling for unsupported
WeatherCardInspectable. - Disabled Weight display in
EquipmentButtontooltip when WikiMod v1.0.6 or higher is loaded; full encumbrance info is available there.
- Refined the display logic for the Time Cost Modifiers to improve clarity and readability.
- Removed the novelty countdown timer from permanently decaying stats, as these modifier do not actually expire—eliminating potential user confusion.
- Added support for displaying Multiply Modifiers.
- Now it shows detailed weight of items and stats of character.
- Adds enable/disable hotkey.
- Shows action staleness on character stats.
- Adds up rate modification from cooking recipe.
- Shows probabilities for results of actions in events.
- Adds tooltips to placed containers like chests (issue #2).
- Shows trap duration and drop probability.
- Adds up stacking passive effects of multiple cards.
- Add Simplified Chinese localization
- Shows liquid spoilage.
- No longer shows stat modifiers from unknown sources.
- Shows StatModifier and CardStateChange for DismantleCardActions (e.g. changes in satiation when eating food).
- Shows card drop, transform or destroy by DismantleCardActions.
- Minor bug fix.
- Long tootip texts can now be shown in multiple pages, use [ and ] keys to turn pages.
- Shows changes made by CardOnCardAction (e.g. results of fishing with a fishing rod).
- Shows possible results of scene exploration.
- New config entry HideImpossibleDropSet. Set to false to show all card drops even with a chance of %0.
- Fix hold text and bar not displaying when have a card interaction.
- Shows state changes when build or deconstruct blueprints.
- Should work safely with game version 1.04.
- Resolved tooltip title overlap issue.
- New config entry "WeatherCardInspectable". Enabled by default to inspect weather card.
- Shows OnFull/Zero action details when card stats change.
- Show tooltip in the combat encounter (by @DreamPrism).
- New config entry ForceInspectStatInfos (by @DreamPrism).
- New config entry AdditionalEncounterLogMessage.
- Fix ignored possible same weather.
- Shows actions of liquid containers.
- Minor bug fix.