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Match st_emblem.cpp - #140
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Report for RSBE01_02 (7074404 - 52d0522)📈 Matched code: 1.77% (+0.04%, +6500 bytes) ✅ 5 new matches
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…nd createObj Stage::stageParamChange takes the scene number (int) and returns bool, per its asm (li r3,1 / li r3,0; r4 is left untouched and forwarded to the virtual call through this+0xA4). The BrawlHeaders-sourced mangled name stageParamChange__5StageF had no parameter code, which no MWCC version can emit; header, symbols.txt and RSBE01.lst are fixed together. Passing m_scene_num is what puts the loop bound in r4 and completes updateScene. st_emblem.rel now links byte-identical; create__8stEmblemFv is kept via force_active like st_crayon.
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Includes the gmMeleeInitData header change from #161 since createObj uses it.
Header changes that affect BrawlHeaders users:
Stage::stageParamChangeisbool stageParamChange(int sceneNum)(wasvoid stageParamChange(), which has no valid mangled name). The asm returns 0/1 and passes the argument through to the virtual call, and passingm_scene_numis what completesupdateScene.gmMeleeInitData::m_gameModeis au8bitfield instead ofGameMode.m_playeMode/m_eventIdare in a union withu8 m_eventFlagsat 0x08 in the matching build only; the portable build keeps the two named bitfields.stEmblem::unk744is renamedm_lampEffectIndex.create__8stEmblemFvis kept withforce_active, same as st_crayon.