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mikev-lab/README.md

Michael V

0 to 1 Founding Engineer & Systems Architect | Seattle, WA

Taking hard technical problems from blank repositories to hardened production systems.
Specializing in 0-to-1 architecture, zero-dependency engines, binary protocols, and resource-bounded execution.

LinkedIn GitHub Archetype


Featured Systems and Production Platforms

A selection of commercial production platforms, open-source engines, and systems research:

System / Project Core Engineering Challenge and Solution Key Invariants and Operational Metrics
Industrial Automation Platform
Enterprise Production System


Mission-critical workflow orchestration and automated manufacturing pipeline. Bridges cloud-facing web interfaces with high-capacity industrial hardware, dynamic layout calculation, and high-volume document validation. • Daily commercial production
• Full-stack Next.js + Node.js on GCP & Firebase
• Hardware device integration and print queues
• Architecture review under NDA
poltergeist
Memory-Safe Prepress Suite

Drop-in, memory-safe replacement for Ghostscript in automated document pipelines. Eliminates unmanaged C buffer overflow CVEs and serverless memory exhaustion without native C bridges. • 0 runtime dependencies
• < 50 MB RAM streaming cap on 5GB+ assets
• 100% Ghostscript CLI flag parity
• 333/333 unit and regression tests
eidolon
Headless MMO Server Engine

Authoritative zoned and instanced MMO world server engineered to eliminate server infrastructure bloat and crippling cloud network egress costs. Locked 20 Hz simulation pacing. • 0 external runtime crates
• 0.25 ms tick @ 10,000 CCU
• < 1.2 KB/s wire footprint
• 100% Safe Rust (deny(unsafe))
pak-delta
Container Delta Engine

Archive-aware delta compression engine for Unreal .pak, Unity, and .apk containers. Eliminates the DEFLATE entropy cascade via Content-Defined Chunking (FastCDC). • 0 runtime dependencies
• < 64 MB streaming memory cap
• 100% byte-for-byte SHA-256 target parity
• 140/140 unit and chaos tests
micro-attribution
Edge Telemetry & MTA

Offline-resilient client and edge telemetry engine for cookieless conversion attribution. Combines sub-pixel monotonic event capture, storage cascades, and real-time multi-touch attribution math. • 0 runtime dependencies
• < 2.5 KB min+gzip budget
• Browser, Edge and Node dual-runtime
• Statutory GDPR / CCPA privacy
canvas-redact
Forensic Video Redaction

Sub-pixel privacy redaction and keyframe rotoscoping video scrubber. Utilizes Kalman filtering and SORT tracking with sub-millisecond precision for judicial and public safety evidence handling. • 100% air-gapped and client-side
• 60 FPS real-time canvas filters
• WCAG 2.1 AAA compliant UI
• Zero telemetry or server uploads

0 to 1 Engineering DNA

What it means when I build as a founding engineer:

  • High-Agency Architecture: I turn ambiguous business requirements and strict physics or resource constraints into hardened, production-ready software without relying on heavy frameworks or bloated dependency trees.
  • Full-Spectrum Altitude: Comfortable traversing the entire technical stack: from writing sub-millisecond Rust simulation loops, FastCDC chunkers, and binary bitpackers, to designing modern 60 FPS React/Canvas frontends, to integrating physical industrial hardware and running daily cloud operations.
  • Pragmatic Production Bias: Every system is built to operate under locked deterministic budgets: zero memory leaks, bounded CPU and RAM ceilings, and zero unneeded cloud infrastructure overhead.

Core Engineering Invariants

Regardless of language or domain, my software adheres to strict technical invariants:

  • Zero-Dependency Philosophy: When writing core engines or protocols, external runtime dependencies are eliminated to guarantee auditability, eliminate CVE exposure, and prevent supply-chain vulnerabilities.
  • Bounded Resource Ceilings: Systems operate under strict, predictable memory, CPU, and wire envelopes (e.g., streaming chunkers bounded to <64 MB, wire protocols compressed to sub-1.2 KB/s).
  • Deterministic Bit Parity: Compressing or reconstituting containers and binary streams must yield deterministic byte-for-byte SHA-256 target parity.
  • Client-Side Privacy by Architecture: Wherever user or forensic data is processed, architectures favor air-gapped, zero-telemetry local execution over server-side ingestion.

Technical Arsenal

Systems & Performance   ::  Rust (Tokio, 2021), C/C++, Memory Boundedness, FastCDC, Binary Protocols
Web & Graphic Engines   ::  TypeScript, React, HTML5 Canvas (60 FPS), Web Workers, Video & Media APIs
Networking & Protocol   ::  Authoritative Game Servers, Delta Compression, Bitpacking, MTU Budgeting
Cloud & Infrastructure  ::  GCP (Google Cloud), Firebase, Cloudflare Workers, Node.js, Serverless Pipelines
Verification & Testing  ::  Vitest, Property-Based Testing, Chaos Injections, Deterministic Benchmarking

Let's connect on LinkedIn or explore the interactive demos linked above.

Pinned Loading

  1. eidolon eidolon Public

    Authoritative, high-concurrency MMO world server engine in pure Rust. Locked 20 Hz simulation, sub-1.2 KB/s wire budget, and 0 external runtime crates.

    Rust

  2. mikev-lab.github.io mikev-lab.github.io Public

    Systems Engineering Lab & Interactive Showcase | Architectural invariants, verified commit distribution, and live deep-tech engines.

    HTML

  3. poltergeist poltergeist Public

    Memory-safe, zero-dependency Ghostscript replacement for binary PSD/image ingestion, ICC-calibrated RGB to CMYK color separation, and prepress Total Area Coverage (TAC) enforcement.

    JavaScript

  4. pak-delta pak-delta Public

    Archive-aware content-defined delta compression engine for game packfiles and container archives (Unreal .pak, Unity, Android .apk, .zip). Zero runtime dependencies, streaming memory bounded (<64 M…

    TypeScript

  5. canvas-redact canvas-redact Public

    Frame-accurate React + HTML5 Canvas video scrubber for sub-pixel privacy redaction, keyframe rotoscoping, and timeline annotation. Runs 100% in-browser at 60 FPS.

    TypeScript

  6. micro-attribution micro-attribution Public

    Zero-dependency, offline-resilient client and edge telemetry library for privacy-preserving conversion attribution.

    TypeScript