Taking hard technical problems from blank repositories to hardened production systems.
Specializing in 0-to-1 architecture, zero-dependency engines, binary protocols, and resource-bounded execution.
A selection of commercial production platforms, open-source engines, and systems research:
| System / Project | Core Engineering Challenge and Solution | Key Invariants and Operational Metrics |
|---|---|---|
|
Industrial Automation Platform Enterprise Production System |
Mission-critical workflow orchestration and automated manufacturing pipeline. Bridges cloud-facing web interfaces with high-capacity industrial hardware, dynamic layout calculation, and high-volume document validation. |
• Daily commercial production • Full-stack Next.js + Node.js on GCP & Firebase • Hardware device integration and print queues • Architecture review under NDA |
|
poltergeist Memory-Safe Prepress Suite |
Drop-in, memory-safe replacement for Ghostscript in automated document pipelines. Eliminates unmanaged C buffer overflow CVEs and serverless memory exhaustion without native C bridges. |
• 0 runtime dependencies • < 50 MB RAM streaming cap on 5GB+ assets • 100% Ghostscript CLI flag parity • 333/333 unit and regression tests |
|
eidolon Headless MMO Server Engine |
Authoritative zoned and instanced MMO world server engineered to eliminate server infrastructure bloat and crippling cloud network egress costs. Locked 20 Hz simulation pacing. |
• 0 external runtime crates • 0.25 ms tick @ 10,000 CCU • < 1.2 KB/s wire footprint • 100% Safe Rust ( deny(unsafe))
|
|
pak-delta Container Delta Engine |
Archive-aware delta compression engine for Unreal .pak, Unity, and .apk containers. Eliminates the DEFLATE entropy cascade via Content-Defined Chunking (FastCDC).
|
• 0 runtime dependencies • < 64 MB streaming memory cap • 100% byte-for-byte SHA-256 target parity • 140/140 unit and chaos tests |
|
micro-attribution Edge Telemetry & MTA |
Offline-resilient client and edge telemetry engine for cookieless conversion attribution. Combines sub-pixel monotonic event capture, storage cascades, and real-time multi-touch attribution math. |
• 0 runtime dependencies • < 2.5 KB min+gzip budget • Browser, Edge and Node dual-runtime • Statutory GDPR / CCPA privacy |
|
canvas-redact Forensic Video Redaction |
Sub-pixel privacy redaction and keyframe rotoscoping video scrubber. Utilizes Kalman filtering and SORT tracking with sub-millisecond precision for judicial and public safety evidence handling. |
• 100% air-gapped and client-side • 60 FPS real-time canvas filters • WCAG 2.1 AAA compliant UI • Zero telemetry or server uploads |
What it means when I build as a founding engineer:
- High-Agency Architecture: I turn ambiguous business requirements and strict physics or resource constraints into hardened, production-ready software without relying on heavy frameworks or bloated dependency trees.
- Full-Spectrum Altitude: Comfortable traversing the entire technical stack: from writing sub-millisecond Rust simulation loops, FastCDC chunkers, and binary bitpackers, to designing modern 60 FPS React/Canvas frontends, to integrating physical industrial hardware and running daily cloud operations.
- Pragmatic Production Bias: Every system is built to operate under locked deterministic budgets: zero memory leaks, bounded CPU and RAM ceilings, and zero unneeded cloud infrastructure overhead.
Regardless of language or domain, my software adheres to strict technical invariants:
- Zero-Dependency Philosophy: When writing core engines or protocols, external runtime dependencies are eliminated to guarantee auditability, eliminate CVE exposure, and prevent supply-chain vulnerabilities.
- Bounded Resource Ceilings: Systems operate under strict, predictable memory, CPU, and wire envelopes (e.g., streaming chunkers bounded to <64 MB, wire protocols compressed to sub-1.2 KB/s).
- Deterministic Bit Parity: Compressing or reconstituting containers and binary streams must yield deterministic byte-for-byte SHA-256 target parity.
- Client-Side Privacy by Architecture: Wherever user or forensic data is processed, architectures favor air-gapped, zero-telemetry local execution over server-side ingestion.
Systems & Performance :: Rust (Tokio, 2021), C/C++, Memory Boundedness, FastCDC, Binary Protocols
Web & Graphic Engines :: TypeScript, React, HTML5 Canvas (60 FPS), Web Workers, Video & Media APIs
Networking & Protocol :: Authoritative Game Servers, Delta Compression, Bitpacking, MTU Budgeting
Cloud & Infrastructure :: GCP (Google Cloud), Firebase, Cloudflare Workers, Node.js, Serverless Pipelines
Verification & Testing :: Vitest, Property-Based Testing, Chaos Injections, Deterministic Benchmarking




