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Merge audit-other-map-1: prop_audit scans all world layouts; screensh…
failed:
CI
#177:
Commit
532d138
pushed
by
gamemann
main
Nov 9, 2026
15s
More actions for workflow run 177
prop_audit: also scan flat and per-directory world layouts; screensho…
failed:
CI
#176:
Commit
fdf2892
pushed
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gamemann
audit-other-map-1
Nov 9, 2026
11s
More actions for workflow run 176
Selftest check count 474
failed:
CI
#175:
Commit
470f4d1
pushed
by
gamemann
main
Nov 8, 2026
9s
More actions for workflow run 175
Selftest check count 474
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CI
#174:
Commit
470f4d1
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gamemann
toys-to-props-2
Nov 8, 2026
13s
More actions for workflow run 174
Drop dot-map loose_toys()/supports() and skip_loose: the world no lon…
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CI
#173:
Commit
a57ce03
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gamemann
toys-to-props-2
Nov 8, 2026
12s
More actions for workflow run 173
DotMapSurfaces: a texture whose .import marker has no mounted .ctex f…
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CI
#172:
Commit
04352ea
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gamemann
main
Nov 8, 2026
15s
More actions for workflow run 172
Unlit path draws both blend layers: blended.gdshader mixes the two se…
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CI
#171:
Commit
02af64b
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gamemann
main
Nov 8, 2026
15s
More actions for workflow run 171
Unlit path draws both blend layers: blended.gdshader mixes the two se…
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CI
#170:
Commit
02af64b
pushed
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gamemann
unlit-blend
Nov 8, 2026
12s
More actions for workflow run 170
DotMapIO: filter entities (name, class, team, damage type, multi) and…
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CI
#169:
Commit
8a5732b
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gamemann
main
Nov 7, 2026
12s
More actions for workflow run 169
DotMapIO: filter entities (name, class, team, damage type, multi) and…
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CI
#168:
Commit
8a5732b
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gamemann
nightly/map-filters-1
Nov 7, 2026
9s
More actions for workflow run 168
bsp_world_shot: a map with no spawns frames from outside, so its fog …
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CI
#167:
Commit
d58fc73
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gamemann
main
Nov 7, 2026
10s
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Merge wp7-tanktrain
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Release
#81:
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c1f7dcc
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gamemann
v0.1.81
Nov 7, 2026
1m 43s
More actions for workflow run 81
bsp_world_shot: a map with no spawns frames from outside, so its fog …
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CI
#166:
Commit
d58fc73
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gamemann
zz-shot-fog
Nov 7, 2026
16s
More actions for workflow run 166
Merge wp7-tanktrain
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CI
#165:
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c1f7dcc
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main
Nov 7, 2026
11s
More actions for workflow run 165
func_tanktrain turns to face its path (path_yaw, pose_delta and node …
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CI
#164:
Commit
8a22527
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gamemann
wp7-tanktrain
Nov 7, 2026
12s
More actions for workflow run 164
DotMapSurfaces.fallback_roots: read textures the build lacks from a m…
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CI
#163:
Commit
17cbd57
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gamemann
web-shell-surfaces-fallback
Nov 7, 2026
11s
More actions for workflow run 163
Track Godot .uid/.import sidecars for culling demo, bake_occluders an…
completed successfully:
CI
#162:
Commit
333b4f0
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gamemann
sidecars-unpushed
Nov 7, 2026
49s
More actions for workflow run 162
dot_map: DotMapModelSlim shrinks library glTF textures after load (le…
completed successfully:
CI
#161:
Commit
f46ca07
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gamemann
mapslim-old
Nov 7, 2026
47s
More actions for workflow run 161
DotMapDataSql, DotMapDataHttp and DotMapDataConfig behind DotMapDataS…
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CI
#160:
Commit
03f7cbf
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gamemann
map-data-remote
Nov 7, 2026
12s
More actions for workflow run 160
Trim comments to the 3-line rule
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CI
#159:
Commit
5bb1fe7
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by
gamemann
main
Nov 4, 2026
12s
More actions for workflow run 159
DotMapBspMesh.sky_material_for: a ready panorama sky material for gam…
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CI
#158:
Commit
8e9648d
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gamemann
main
Nov 4, 2026
11s
More actions for workflow run 158
dot-map: solid_max_side and decompose_max_tris are static settings, n…
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CI
#157:
Commit
d93b9a8
pushed
by
gamemann
main
Nov 4, 2026
13s
More actions for workflow run 157
Hygiene baselines (logging, markdown-wrap, suite-checks)
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CI
#156:
Commit
8d77944
pushed
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gamemann
main
Nov 4, 2026
15s
More actions for workflow run 156
Demos find map repos beside the project so the staging boxes run them
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CI
#155:
Commit
d50d305
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gamemann
main
Nov 4, 2026
18s
More actions for workflow run 155
DotMapBspMesh: model_texture_max defaults to 2048 for every game, lay…
failed:
CI
#154:
Commit
a3137dc
pushed
by
gamemann
main
Nov 3, 2026
26s
More actions for workflow run 154
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