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fix(server): troop duplication - #6089
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When a cancelled attack finishes at the same tick as a new attack starts, the game would add troops to the new front without resetting troops of original attack, duplicating troops. Tests pass and verified fix stops the dupe on localhost
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ChangesRetreat refund handling
Priority: ➖ Normal Estimated code review effort: 2 (Simple) | ~10 minutes Change: Bug fix Suggested reviewers: Merge Risk: ⚪ Minimal · up to
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Actionable comments posted: 1
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Review comments at @packages/engine/src/execution/AttackExecution.ts:
- Around line 177-178: Add a regression test for same-tick merging of a
cancelled outgoing attack into a new attack targeting the same destination.
Verify the new attack receives the troops exactly once and the old
AttackExecution does not refund troops after outgoing.setTroops(0) clears them.
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packages/engine/src/execution/AttackExecution.ts
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(Merged main to get CI green [apart from Milestone which a reviewer will assign]. After the stack of #6074 landed.) |
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Nice catch, and thanks for turning this around quickly. I reproduced it locally: the retreating attack's execution still hits the retreated() branch on the next tick even after it's been merged and deleted, so it refunds whatever troops() still holds. Zeroing it closes the merge case. The opposing-attack cancel loop just above has the same hole though, see inline.
…sorbed The same-tick dupe also hit the opposing-attack cancel-out path, which deleted the incoming attack without zeroing it. Check isActive() before retreated() in tick() so a deleted attack can never refund, covering both the merge and cancel-out paths, and add regression tests for each. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Since this is live I've pushed the rest of the fix to your branch so we can get it out. Instead of zeroing troops at each delete site, |
🤖 Claude Code ReviewVerdict: looks good — no issues found (0 critical, 0 major, 0 minor). Checked for bugs and CLAUDE.md compliance. Moving the |
🤖 Claude Code ReviewReviewed range: Verdict: No issues found. 0 findings (0 high, 0 medium, 0 low). The only change in this range is a merge of Checked for bugs and CLAUDE.md compliance. |
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🍒 Cherry-picked onto |
When a cancelled attack finishes at the same tick as a new attack starts, the game would add troops to the new front without resetting troops of original attack, duplicating troops. Tests pass and verified the fix stops the dupe on localhost. Bug was discussed in the Discord server and could easily be reproduced. This is a hotfix and stops exploit. No UI or text changes. syntxd --------- Co-authored-by: VariableVince <24507472+VariableVince@users.noreply.github.com> Co-authored-by: Josh <josh@openfront.io> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> (cherry picked from commit 8944c50)
When a cancelled attack finishes at the same tick as a new attack starts, the game would add troops to the new front without resetting troops of original attack, duplicating troops. Tests pass and verified the fix stops the dupe on localhost.
Bug was discussed in the Discord server and could easily be reproduced. This is a hotfix and stops exploit.
No UI or text changes.
syntxd