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Metal: Mesh Shader and Inline Raytracing - #11
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polymonster
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Oct 12, 2026
* - implement create_mesh_pipeline for d3d12, intial impl * - working mesh shader triangle sample * - update hotline data * - add gpu dbg example, requires indirect mesh dispatch * - add gpu printf to gpu dbg * - renaming for rusty consistency * Metal: Mesh Shader and Inline Raytracing (#11) * - triangle working and api changes * - working gpu_dbg on metal * - update hotline data * - unify rt basic sample, pass ignores from build.rs
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Added metal mesh shader and inline raytracing support.
D3D Parity seems fine as well