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Metal: Mesh Shader and Inline Raytracing - #11

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polymonster merged 4 commits into
feature/mesh_shaderfrom
feature/metal_mesh_shader
Oct 12, 2026
Merged

polymonster merged 4 commits into
feature/mesh_shaderfrom
feature/metal_mesh_shader

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Added metal mesh shader and inline raytracing support.

D3D Parity seems fine as well

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polymonster merged commit da316e2 into feature/mesh_shader Oct 12, 2026
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polymonster deleted the feature/metal_mesh_shader branch October 12, 2026 17:40
polymonster added a commit that referenced this pull request Oct 12, 2026
* - implement create_mesh_pipeline for d3d12, intial impl

* - working mesh shader triangle sample

* - update hotline data

* - add gpu dbg example, requires indirect mesh dispatch

* - add gpu printf to gpu dbg

* - renaming for rusty consistency

* Metal: Mesh Shader and Inline Raytracing (#11)

* - triangle working and api changes

* - working gpu_dbg on metal

* - update hotline data

* - unify rt basic sample, pass ignores from build.rs
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