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Add ColorTargetSettings.Load to match the render pass docs - #668
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Fixes #661.
docs/render-pass-flow.mdlistedColorTargetSettings.Load, but onlyClearexisted, so the documented call failed with CS0117.ColorTargetSettings.Load, which keeps the target's existing contents (LoadOperation.Load).UiRendererdrops its private equivalent and uses the new member.new ColorTargetSettings { ... }instead of "Others may exist".