📐 A Phaser CE plugin that brings sloped tile collision handling to the Arcade Physics engine
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Updated
Aug 17, 2021 - JavaScript
📐 A Phaser CE plugin that brings sloped tile collision handling to the Arcade Physics engine
Collision is a python library meant for collision detection between convex and concave polygons, circles, and points.
Implementations of the Separating axis theorem. Useful for convex collision detection.
2D Collision Detection for Lua using the Separating-Axis Theorem
Incremental Convex Hull Algorithm and SAT Collision Detection for 3D Objects.
An experiment that uses sat-js with Phaser.
Separating Axis Theorem test using SFML/C++.
A port of differ (open source SAT collision implementation) to C#
A MonoGame implementation of the Separating Axis Theorem (SAT) for convex polygon intersection.
2D Rigid body dynamics engine with Separating Axis Theorem (SAT) collision detection and contact impulse resolution
2D Rigid body dynamics engine with Separating Axis Theorem (SAT) collision detection and contact impulse resolution
Separating Axis Theorem (SAT) collision implemented with raylib template
Vector based 2D platformer engine
Separating Axis Theorem
C++ implementation of a 2D separating axis algorithm.
Visualization of SAT Collision algorithm
Hybrid A* with kinematic bicycle model using Reeds-Shepp path. Includes scenario builder, parameter control, and search animation.
Fx2D: a fast, deterministic 2D rigid-body physics engine in C++20 — SAT collision detection, XPBD constraint solver, motorized joints, YAML scenes, headless mode for simulation, testing and reinforcement learning. Renders with raylib + ImGui.
A unique clone of the famous Flappy Bird with several game modes
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