✔️ Pre-check
- [ ✔️] Tested with the latest snapshot of BetterModel from Modrinth
- [ ✔️] Confirmed the issue occurs without other optional/experimental plugins or clients (see Disclaimer below)
🐞 Problem Description
Detailed information about your problem.
Unlike MEG, every time the server restarts, or the plugin is reloaded, bone visibility is reset for all models, so for example a custom entity with bones for custom armor will have that armor visually unequipped, and therefore needs an entire MM skill specifically to fix visual issues on server restarts, and periodically in case of a plugin reload.
📜 Server Log
No errors
🖼️ Screenshot / Video
Before Plugin Reload:
After reload (armor is still equipped, but bones have visually reset:
🧪 Test Model / Code
Can be tested with any model where the part visibility has been changed from default after spawn
🌍 Environment
- OS: Linux (cachyOS)
- Server software & version: Pupur 26.3
Disclaimer
The following environments are not supported, and issues occurring under these conditions will not be handled:
- Informal / modified launchers (e.g., Feather client)
- Closed-source mods/plugins (Optifine, ItemsAdder, Nexo, etc.)
- Hybrid server platforms (e.g., Arclight)
✔️ Pre-check
🐞 Problem Description
Detailed information about your problem.
Unlike MEG, every time the server restarts, or the plugin is reloaded, bone visibility is reset for all models, so for example a custom entity with bones for custom armor will have that armor visually unequipped, and therefore needs an entire MM skill specifically to fix visual issues on server restarts, and periodically in case of a plugin reload.
📜 Server Log
No errors
🖼️ Screenshot / Video
Before Plugin Reload:
After reload (armor is still equipped, but bones have visually reset:
🧪 Test Model / Code
Can be tested with any model where the part visibility has been changed from default after spawn
🌍 Environment